![]() So we’ve got barbarian settlements and you’ve got these Eastern cities, and they all sort of grow as you build up on the campaign map. So we’ve got an absolute crazy amount of different cityscapes that we’ve built that are unique for each culture. And you’ve got Greek phalanxes, the Ptolemaics… all these different cultures with their own fighting styles that have a real unique look and feel.Īnd we’ve also tried to reflect that, not just in the units but in things like the cities. Because you’ve got all these cultures that play very differently visually they’re very different… There’s something absolutely unique about Rome and how the Roman military looked. ![]() ![]() I think the fact that it’s in one continental block means that you don’t have these distinct theatres but you’ve still got a huge amount of variety and there’s a continuity to it.Īnd I think the ancient world, it’s just the sheer visual variety, and cultural variety, you get just makes it really, really exciting to build a strategy game around. But with Rome I think there’s something… I think you’re absolutely right that it is the perfect setting for an empire-building strategy game, because it is, in people’s heads, the kind of great era of empire-building. JR: Yeah, I think with Empire obviously you’ve got almost the entire world and it’s all about empire-building and European powers going across the different continents.
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